#ifndef BULLET_MANAGER_H
#define BULLET_MANAGER_H

#include <map>
#include "Bullet.h"
#include "spriteEnum.h"

class BulletManager
{
public:


	//methode d'action 

	std::map<int, Bullet*> &getBulletMap();

	void addBullet(int number, sf::Vector2f size, SpriteEnum sprite);



	

private:

	std::map<int, Bullet*> bulletMap;



};






#endif
